Nintendo has, however, tried to appeal to anyone that wants to be more than a mere spectator throughout by bringing back the second-player pointer system where another person can collect star bits by waving their Wii Remote around. The variety is most certainly a welcomed change of pace and whilst it may not be the two-player co-operative mode some may have hoped for, it is good to see Nintendo’s mascot’s brother no longer merely being the butt of jokes or resigned to a bit-part role. Instead, here is used as an alternate main character on certain stages, giving the player the opportunity to make use of the slight extra height he offers when leaping upwards. For the sequel, Nintendo has not only retained these aspects, but also expertly woven in some of the best portions of the classic 2D titles for that wonderful sense of nostalgia and to draw back long-term fans that may have started to lose interest in the 3D-focused series.įirst up is the inclusion of the Italian plumber protagonist’s gangly green brother, Luigi, who is introduced earlier than many may have expected, given his relegation to nothing more than bit or bonus parts in Mario’s previous 3D escapades, and the constant mockery he receives in the Paper Mario / Mario & Luigi RPG series. In Super Mario Galaxy, Mario traversed a mixture of spherical worlds that varied in size: from smaller planetoids that you could literally run around and upside down on, following the laws of gravity as closely as possible, to vast levels that sprawled so far as to give an impression of flatness, bringing along with them a Super Mario 64 and Super Mario Sunshine vibe to proceedings.
#Super mario galaxy 2 wii series
Therefore, in addition to the standard formula of the first outing, classic elements from older entries in the platform series have been included. There are three other key components that help to give Super Mario Galaxy 2 the edge on its predecessor: Luigi, Yoshi and an abundance of 2D platform levels and sections.
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There is even the chance to grab a-hold of a large bird and fly your way through a gloriously colourful, obstacle-filled stage. They also took the opportunity to mix in some brand new abilities, like letting Mario don a Rock Suit to roll around areas (for smashing through large boulders and knocking down bridges/platforms that previously could never have been scaled), or making the hero of the story become all fluffy and light with the Cloud Flower, giving him the power to create up to three cloud platforms in a row so that he can climb higher up, or work his way across gaps that would otherwise prove too large to leap over. Therefore, the re-introduction of the Bumble Bee suit comes early on in the adventure, where Mario can fly higher using the handy little wings that he picked up for the first time in the first Galaxy outing. Clearly the design team, who also worked meticulously on Donkey Kong: Jungle Beat and its New Play Control! Wii update, decided upon throwing as many special features at players as possible in an attempt to ‘wow’ them from the off. Nintendo has aimed to provide gamers with as fresh an experience as is possible, whilst retaining the overall charm of the first Super Mario Galaxy. Now, however, matters have been simplified, with Mario merely jumping on the navigation controls and the player moving the ship across a horizontal level map, going from stage-to-stage, with the odd branch in direction to allow for slight alterations in progression to avoid too much linearity from creeping in. formula, was that in order to get to a particular level, you needed to wander around looking for the correct area first.
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![super mario galaxy 2 wii super mario galaxy 2 wii](https://www.pricerunner.com/product/1200x630/1554118423/Super-Mario-Galaxy.jpg)
One of the main frustrations in the first Super Mario Galaxy, especially for those that wanted to jump into near-instant action, as with the classic Super Mario Bros. Thankfully it does not act as the game hub, though. This craft just so happens to look like a large Mario head, which is oddly disturbing, but serves its purpose and acts as a central store for the various friends you meet along the perilous journey. In return, they build a special spaceship for Mario to go from planet to planet in search of the Grand Stars that will allow them to travel further into the depths of space in search of King Koopa. Therefore, they offer to team up with Mario in order to traverse the galaxy and attempt to get each and every last one of them back. Each and every mainline Mario adventure seems to focus on Princess Peach being swiped by the nefarious Bowser, King of the Koopa clan, and whilst this is indeed the case again here for Super Mario Galaxy 2, it proves to be a somewhat of a minor note running throughout the game, with the actual main focus being on the Luma who have had all their stars stolen by same fiendish entity.